This feels more natural than the dialogue options in a lot of games, in which you can ask question after question and effectively interrupt a game’s flow. Speaking of optional information, the dialogue wheel is interesting to note because you only have one chance to learn certain pieces of information. This is great for completionists because on a second playthrough, you can fly through the game, if you wish. I also appreciate how the player can skip over pieces of information if they wish, although I recommend you don’t do this on a first playthrough. On occasion, flashbacks occur in which we see the significance of characters who owned said items as we gradually uncover the past. I do enjoy how it is not just Riley and Josh who comment on objects. In classic walking simulator fashion, the player must click on plenty of objects and listen to the comments of characters. Nothing moves too suddenly as the player uncovers the mysteries and history of what happened to the inhabitants of the Rogue Islands, Josh included. Throughout the narrative’s course, Riley and Josh work together to uncover Josh’s past and the history of the Rogue Islands.įrom start to finish, the story is compelling with a good pace. She encounters a ghost named Josh, who suddenly invades her body, seeing through her eyes. The game begins with Riley at sea on a boat, by herself, taking a break from her ordinary life. In Ghost on the Shore, we see everything through Riley, the protagonist. Would it showcase a beautiful art style, an enticing narrative, and the ability to learn about the world? So, when I heard about Ghost on the Shore, I wondered what it could bring to the table. They also tend to have art styles that embrace the artistic rather than the realistic. What Remains of Edith Finch and The Stanley Parable are my picks of the genre because they nail their respective atmospheres while forcing me to ponder what I’ve witnessed. Sitting back and being told a well-weaved narrative – with interactivity to accompany – is enjoyable. From time to time, I adore a walking simulator.
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