Once the power is locked you keep the A button down as you swing down and follow through. Admittedly, this makes it easy to cheat the system since you don’t have to really do a full backswing to get full power. Once you are in the swing mode you will start your backswing then push and hold the A button to lock in the power. It offers a much more technical element to the swing rather than a natural recreation of a golf swing. The first thing you’ll notice about Super Swing, especially if you have put a lot of time into Wii Sports Golf, is that the swing mechanic is totally different. Super Swing also makes heavy use of the + and – buttons, which are nearly flush mount on the remote, until you put on one of those rubber no-slip grip sheaths and then you have a heck of a time trying to push those now-recessed buttons. Sadly, other aspects of the game aren’t as intuitive, as there is an odd mix of pointing and button commands that don’t always make sense.Įven after you learn how to do things like adjust your shot trajectory or put spin on the ball you’ll still find yourself fighting the controls and referring to the on-screen prompts. It takes a few minutes to grasp, but quickly becomes second nature after a few holes. Not only do you need to swing the golf clubs with the remote, but there is some very clever integration used for navigating menus and zooming and panning around the course maps. Get ready to use the Wii-mote like no other game before it. If you are looking for a realistic PGA simulation then you had better wait for Tiger Woods, but if you are into colorful courses and charming anime characters, and some whacked out story that you probably won’t understand, then slip on the cleats and glove and prepare to tee off. Actually, Hot Shots is very Japanese as well but they take great steps to localize it for the USA – no so much with Super Swing Golf. Swinging mechanics aside, Super Swing Golf is a classic fantasy golf game along the lines of Hot Shots Golf on the PS2, only with much more Japanese flavor. Perhaps when somebody invents an extension or golf club attachment for the Wii-mote this game will come into its own. Therefore, I end up doing this one-handed swing that, while works, is nowhere close to replicating my actual swing out on the golf course. My biggest complaint is that it is impossible to hold the Wii-mote with the same grip as a real golf club – it’s just not long enough. I didn’t really like the golf game that came with Wii Sports, and for many of the same reasons I probably shouldn’t be liking Tecmo’s new Super Swing Golf. Swinging as sword, hitting a tennis ball, throwing a bowling ball, or crushing a 300yd drive on the back nine certainly rose to the top of the list, and Wii Sports gave Wii owners just a taste of what is possible with the Wii-mote. Once the new control scheme was officially announced for the Nintendo Wii gamers around the world started imagining what they could possibly simulate in their games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |