However, if you want to unlock all the content, set the high scores, and find the rarest costume pieces, then you are going to have to master this character," says Waterhouse, who notes that there are some optional challenges in the game that have evaded even him. "If you want to get through the game just by jumping, rolling, and occasionally picking something up, you can do it. But it's tough, because as welcoming, charming, and as beautiful as a lot of platformers are, there is a subset of fans of the genre who are really looking for some challenging gameplay." We set out to create a game that has broad appeal – we want players of different abilities to be able to play together. "This was something we were really mindful of from the start. Sackboy: A Big Adventure is certainly filling the 'family-friendly' space in the PS5 launch games lineup, although Waterhouse stresses that Sumo Digital has designed its platformer to challenge players who are looking for one too. "You can get through the majority of levels with a small number of inputs, but then there's this broader depth to this character too." You can chain every move into every other move, and then you can create different combos which will allow you to navigate the world in different ways and kind of define your own play style," says Waterhouse, although he is keen to note that you can utilise as little or as many of these new moves as your want to. "We're expanding the move set to give players loads of different ways of traversing the world, but we also wanted it to be expressive. Everyone tries really hard and, inevitably, it all falls down with chaotic consequences." These levels offer a really nice dynamic because it forces people to work together. "Basically, we take the mechanics that you've encountered in the main story, and we put a co-op twist on them. "You can only play these if you have two or more players," says Ned Waterhouse. We do use dynamic resolution scalings to ensure that 60 is consistent and smooth, but what I can tell you is that this game does look amazing on a 4K TV."Īside from the six worlds, hundreds of levels, and the time trial challenges, there are also dedicated co-op levels in the game to put you and your friends to the test. 60 was our priority it's all about having the most responsive character we could. "I'll be entirely honest with this," Waterhouse continues, laughing, "I do not know what our final resolution is on PS5. We knew we wanted a character that is really responsive and really fluid, so we committed to getting this game running at 60fps right off the bat," says Waterhouse, noting that frame rate has been more of a focus than targeting high resolutions as a result. "Great platformers live and die in their character controls. But when it comes to focusing on the Play aspect, the studio knew there was one area above all else that it had to get right: the way Sackboy handles. We've also pulled through the sort of slight irreverence and off-kilter British sense of humour," says Waterhouse, who served as a senior designer on 2014's LittleBigPlanet 3. We've got Sackboy as the star of the show, and we have retained a lot of the signature gameplay elements and sounds. "We've got this wonderful and unique handcrafted aesthetic.
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