The rest of the wonders come from the increased critical hit chances and massive damage bonuses from the Sniping tree. Shotguns actually work great with this build, especially since we’ve added points to Iron Hand, which also grants you some health, and can be super-effective when dealing in close-ranged premises. Though it primarily focuses on the Sniping tree, the build gives you a good mix of weapons to choose from. This is a hybrid build for Zer0 which utilizes his critical hit abilities and ninja skills. With combinations of Velocity, B0re, Innervate, and stacks of Rising Shot, you can become lethal with any kind of projectile weapon at hand. The tree actually has some really useful damage buff skills, and B0re is as always an excellent ability. We aren’t only taking abilities from Sniping just for the sniping aspect. I suggest to progress this build by having a 3:1 point investment distribution between Sniping and Cunning, until the latter fills up, after which you can fully invest in the remaining required Sniping abilities. Innervate and B0re are the two main abilities in the skill tree point distribution, and you would want to work your way to Innervate first in this regard. This build does exactly that, with more focus on the Cunning tree to get some utility buff, allowing you to effectively use mid-ranged weaponry like SMGs and Shotguns regularly, and switching to the sniper when it seems convenient. The idea of a ninja meat-slicing Zer0 is attractive, and so is that of him taking headshot after headshot behind the scope, but many people prefer to play him in a more conventional manner. While many will play with the ‘sniper’ aspect of the character in mind, it can get a little daunting, as you cannot expect to have your scope equipped all the time and against all kinds of enemies. This is the alternative iconic way to play Zer0: as an assassin sniper. I would recommend going through the Bloodshed tree first, to become a little beefy and overpowered in-terms of melee damage, and then focus on refining your build with investments in Cunning. If you prefer the latter, you can take out the points from Like the Wind and put them in Innervate in the Cunning tree instead. The idea to invest 5 points in “Like the Wind” instead of the economical-but-effective ‘Many Must Fall’ is a debatable one. You don’t really need to max out Backstab here, because we’ve got that covered in the Cunning tree. To get some health, we will maximize Iron Hand, and then follow up in the Bloodshed tree with everything that would buff our melee powers. While this build does leave Zer0 a little vulnerable because of its close-ranged nature, it gives him added advantage in speed and melee power, enabling him to dish out large amounts of damage to nearby enemies extremely quickly. With some powerful melee-buffing abilities in the Bloodshed and Cunning tree, Zer0 can unleash the violent side of himself and become a lethal slaughterer. The first build we look at is the way people would conventionally play Zer0: close-ranged and aggressive. It will ask you to input your age, do that, and once you have gone past that age restriction window, try to open the build again it will work this time.įor more help on Borderlands 2 builds, read our Gunzerker, Commando and Siren Builds Guide. If the Skill Builder doesn’t load the build for you correctly, open it separately and try to open a Skill Tree of any character. Note that though open to change, these builds tend to work best in co-op play. To play him efficiently, we’ve set up a few Borderlands 2 Assassin Zer0 Builds for you to look at here. When the class revelations of Borderlands 2 started to roll out way back last year, it wasn’t unnatural to get overly excited about Zer0, the mysterious but ultra-cool cyber-ninja Assassin, who has a thing for cutting, deceiving, and head-shooting any threat he finds.
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